We spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda, to learn about the concept and development process for various weapons, ...
Unlike the recent Like a Dragon games, however, the combat isn’t turn-based. It’s more of the real-time beat-‘em-up style from earlier Yakuza games. See our Like a Dragon: Pirate Yakuza in Hawaii ...