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digitalproduction.com
2 天
The nightmare before Christmas: Horrendous Blender Interfaces
The Colleagues from Lvl80 collected some of the most horrendous interfaces for Blender – thanks for the nightmares, friends!
digitalproduction.com
28 天
World Creator 2024.3: Enhanced Terrain Generation for Game Dev and VFX
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with ...
digitalproduction.com
28 天
3dgs Render 2.0 Adds 3D Gaussian Splats Editing to Blender
DGS Render 2.0 introduces Blender support for 3D Gaussian splat editing, streamlining real-time graphics workflows for VFX ...
digitalproduction.com
29 天
Population V2 Add-on for Blender Enhances Crowd Simulation
The lightweight Blender add-on Population introduces updates for faster, more flexible crowd simulations tailored for VFX and ...
digitalproduction.com
29 天
Nevercenter Updates Silo and Milo for 2025: Refining 3D Modeling and Rendering
Nevercenter launches Silo 2025 and Milo 2025, enhancing quick and lightweight 3D modeling and real-time rendering tools.
digitalproduction.com
6 天
Bela Beier
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
digitalproduction.com
5 天
HFF Hochschule für Fernsehen und Film München
Every year, the VFX programme at HFF Munich produces various projects that break new creative ground. These include the ...
digitalproduction.com
27 天
Activision Releases Call of Duty: Warzone Caldera Dataset for Real-Time Applications
The Call of Duty: Warzone Caldera datase has been released, for testing and developing, offering production-ready assets for ...
digitalproduction.com
5 天
ARD Mediathek Ronja
Important Looking Pirates share VFX secrets for Netflix’s Ronja Räubertochter, while Martin Nebelong explores generative AI workflows.
digitalproduction.com
5 天
3D Gaussian splats
3DGS Render 2.0 introduces Blender support for 3D Gaussian splat editing, streamlining real-time graphics workflows for VFX and game development.
digitalproduction.com
28 天
Through the Woodlands
Creatures made of tree branches and roots seem to have a firm place in the history of VFX. Just think of Treebeard in The Lord of the Rings, Guillermo del Toro’s Pinoccio, Groot or the creature in ...
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