Halo Studios is switching to Unreal Engine 5 for future projects due to a need ... and countless community Forge creations to experience, Halo Infinite is the franchise’s most expansive ...
Halo Infinite is getting a fanmade mode that has much in common with Helldivers 2 - it's also called Helljumpers, if you had any reservations about where the inspiration came from - and it has me ...
Halo is undergoing a major shakeup, with 343 Industries rebranding to Halo Studios and announcing that all future game ...
Steam Winter Sale 2022 Best Deals: Elden Ring, God of War, FIFA 23, and More Halo Infinite Campaign Co-Op, Forge Mode Delayed to November; Season 3 Set for March Halo Infinite Campaign Co-Op Begins in ...
343 Industries has renamed the group to Halo Studios, and the franchise is now being developed in Unreal Engine 5. Now that the studio is no longer saddled with the development and upkeep of a ...
You can see it in action below. Halo Infinite, as it stands, won't be switching to Unreal Engine 5 either; it'll remain on Slipspace, and it'll still be supported through more Operations and Forge ...
and Halo is now moving to Unreal Engine 5. There's also multiple new Halo games in development, potentially hinting at a mainline sequel and perhaps some sort of cross-platform F2P multiplayer ...
Please verify your email address. Microsoft has announced that new Halo games will run on Unreal 5 Engine. Growing out of 343 Industries, Halo Studios plans to create two new Halo games ...
Please verify your email address. 343 Industries has rebranded itself as Halo Studios as it shifts focus to new Halo projects powered by Unreal Engine 5. It's a new day for the Halo IP and its ...
The Halo franchise is going to look a bit different going forward, starting with developer 343 Industries itself. The company announced Sunday that it’s rebranding to Halo Studios to mark a ...
Xbox is considering porting its iconic Halo franchise to other platforms, with 343 Industries reorganizing into Halo Studios and developing multiple games using Unreal Engine 5. The switch to Unreal ...